trichview.support
Lagging using addtext |
Author |
Message |
Jonathan Dias Rezende |
Posted: 04/07/2004 7:17:54 Hi i am a newb hehe so if i say something VERY stupid, patience hehe( and my english sux ) here is my project, i am building a telnet client to play MUD so i would like to use the trichview as BUFFER but i can't... becase it lags when i use the addtext too fast and too much let me try to explain: ************************ ************************ ************************ ************************ each * is a room, and each room has his own color so my code will do: rve.addtext(FirstRoom, LastStyle); next color = white, just for ex rve.ApplyStyleConversion(TEXT_COLOR); so now i put the text again, but it will be a white * rve.addtext(SecondRoom, LastStyle); then the next room is black... rve.ApplyStyleConversion(TEXT_COLOR); then put the room, and after all this, format and print all right? but it lags my entire project i took out the rve.ApplyStyleConversion(TEXT_COLOR); and just printing normal rooms with the same color, but, choping the buffer in pieces, each * do a addtext, and it still lagged me, so, it isn't the applystyle or such, its the addtext is there anything to stop it? Thanks |
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