Anyway to get the video to be accelerated using hardware?
Currently a single stream of H264 video is taking a massive hit on the CPU.
Hardware acceleration
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Re: Hardware acceleration
To optimize drawing, try assigning TRVCamView.RenderMode = rvmrmOpenGL.
But if CPU load is caused by decoding inside FFmpeg/GStreamer libraries, it cannot be helped.
But if CPU load is caused by decoding inside FFmpeg/GStreamer libraries, it cannot be helped.
Re: Hardware acceleration
Yes, its a FFMPEG RTSP stream. Guess FFMPEG library is not using the GPU.
Any future plans to support built-in hardware acceleration of FFMPEG?
Any future plans to support built-in hardware acceleration of FFMPEG?
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