Thank you Sergey,
I am glad to hear that helped.
Regards,
Search found 5 matches
- Wed Nov 20, 2019 7:08 pm
- Forum: RVMedia
- Topic: RVMedia and RTSP - Multiple local network cameras
- Replies: 12
- Views: 46451
- Wed Nov 20, 2019 11:53 am
- Forum: RVMedia
- Topic: RVMedia and RTSP - Multiple local network cameras
- Replies: 12
- Views: 46451
Re: RVMedia and RTSP - Multiple local network cameras
Hi Sergey, I tested few things with profiler, but first i want to say, i don't want to waste your time because i might be wrong, in that case i am sorry, and it is your call after all, and i know i am not covered with support as my license expired and i didn't update yet, but my findings might help ...
- Tue Nov 19, 2019 10:48 am
- Forum: RVMedia
- Topic: RVMedia and RTSP - Multiple local network cameras
- Replies: 12
- Views: 46451
Re: RVMedia and RTSP - Multiple local network cameras
Hi panlab_mf, and thank you. Download the latest and stable ScaleMM2 from here https://github.com/andremussche/scalemm I use EurekaLog my self, and please note EurekaLog will cause any benchmark result to be very inconsistent, so make sure EurekaLog is disabled when testing for speed or profiling ...
- Mon Nov 18, 2019 8:28 pm
- Forum: RVMedia
- Topic: RVMedia and RTSP - Multiple local network cameras
- Replies: 12
- Views: 46451
Re: RVMedia and RTSP - Multiple local network cameras
Hi Sergey and panlab_mf, I downloaded your CamTest3 and compiled it with v6.1.1 And here is my findings: 1) Using ScaleMM and enabling optimize, the 3 cams become synchronized as shown in the attached image, while in your compiled exe there is variance. 2) Your exe always have one cam delaying the ...
- Wed Nov 06, 2019 6:33 pm
- Forum: RVMedia
- Topic: RVCamera1GetImage(Sender: TObject; img: TRVMBitmap);
- Replies: 5
- Views: 27429
Re: RVCamera1GetImage(Sender: TObject; img: TRVMBitmap);
Hi Sergey, I faced this in the past in one application when i needed to process very huge images, with current OnGetImage i had to copy the data each time, and this copy happened every frame and made a latency accumulate. Now as a suggestion if that is possible: Add different version of OnGetImage ...