Search found 19 matches
- Sat Dec 06, 2008 1:28 pm
- Forum: Support
- Topic: Animation restrictions?
- Replies: 18
- Views: 34417
Well, the meaning of that function is clear. But it seems like it isn't work correct. It returns False when animation is visible. Could it be caused because of items rearrangement? While adding the animations i've set the limit to lets say 50k animations. All the animations at the beginning that don ...
- Fri Dec 05, 2008 10:46 pm
- Forum: Support
- Topic: Animation restrictions?
- Replies: 18
- Views: 34417
- Fri Dec 05, 2008 8:59 pm
- Forum: Support
- Topic: Animation restrictions?
- Replies: 18
- Views: 34417
- Fri Dec 05, 2008 8:25 pm
- Forum: Support
- Topic: Animation restrictions?
- Replies: 18
- Views: 34417
sorry to dissapoint you, but your patch isn't working. show a gif with at least 15 frames, and scroll content by mouse-scroll. And take a look at task manager and the process GDI objects parameter. TGifImage by Anders Melanders is really buggy :) Maybe the source of animator will be more helpful ...
- Fri Dec 05, 2008 7:23 pm
- Forum: Support
- Topic: Animation restrictions?
- Replies: 18
- Views: 34417
try this code. this will reproduce gdi leak bug easyly (especially when set the size of a window larger so the drawing area could be wider): var i: Integer; gif1, gif2: TGifImage; begin gif1 := TGifImage.Create; gif1.LoadFromFile('kengu.gif'); for i := 1 to 20000 do begin gif2 := TGifImage.Create ...
- Fri Dec 05, 2008 6:22 pm
- Forum: Support
- Topic: Animation restrictions?
- Replies: 18
- Views: 34417
- Fri Dec 05, 2008 6:18 pm
- Forum: Support
- Topic: Animation restrictions?
- Replies: 18
- Views: 34417
- Fri Dec 05, 2008 5:33 pm
- Forum: Support
- Topic: Animation restrictions?
- Replies: 18
- Views: 34417
exactly the same test is impossible. too many GDI leaks. thats the reason i wrote my lib for. TGifImage brakes application in a few scrolls of whole area with EOuOfMemory. TjvGifImage even less. could you please tell me how TAnimator work and in what cases it cannot be drawn? P.S. working on Delphi 7
- Fri Dec 05, 2008 12:03 pm
- Forum: Support
- Topic: Animation restrictions?
- Replies: 18
- Views: 34417
- Thu Dec 04, 2008 9:04 pm
- Forum: Support
- Topic: Animation restrictions?
- Replies: 18
- Views: 34417
- Thu Dec 04, 2008 1:09 pm
- Forum: Support
- Topic: Animation restrictions?
- Replies: 18
- Views: 34417
Animation restrictions?
Are there any restrictions to animators? Wrote my own gif implementation and have noticed, that sometimes (espesially when there are a lot of animations are inside rv and while scrolling it) animation dissapears (just a rv background is drawing, like animator is skipped). That is definetly not a bug ...
- Sat Oct 18, 2008 7:11 pm
- Forum: Support
- Topic: how to assign RV+images correctly?
- Replies: 2
- Views: 9074
- Fri Oct 17, 2008 9:02 pm
- Forum: Support
- Topic: how to assign RV+images correctly?
- Replies: 2
- Views: 9074
how to assign RV+images correctly?
Got an interesting bug. Adding Text+Graphics to one richview instance, then saving to the stream and load to the second instance. when clearing the first one, got the AV on the second (!) image item inside TCustomRVData.InternalFreeItem (when trying to call Image.Free (TRVGraphicItemInfo.Destroy ...
- Tue Oct 14, 2008 9:26 pm
- Forum: Support
- Topic: Free all items memory when Clear
- Replies: 4
- Views: 11339
- Sat Oct 11, 2008 1:04 pm
- Forum: Support
- Topic: Free all items memory when Clear
- Replies: 4
- Views: 11339
Free all items memory when Clear
Hello. Adding the graphics to TRichViewEdit with AddPictureEx method. When calling Clear method, only memory for graphic is deleted. A lot of memory keeps in process memory. For example: When I add about 5000 of graphic the process eats 250 MB, when I call the Clear method the process eats 42 MB ...